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And it's not that there is not enough information about it on the internet. My biggest problem with learning how to create skins was figuring out and organizing all the steps you need to go through in order to create a playable skin - from having a design idea to actually making a proper submission. ARTISTIC PROCESS # how did I create Salad Maker "HELLO WORLD" or ZERO-TO-HERO (Photoshop) # "hello world" of CSGO skin making or how to create a very s1mple skin using only Photoshop 2.2 Dreams & Nightmares: competition research.RECONNAISSANCE # what do other people do? what not to do? Note: If you are here just to read the tutorial part and you don't care about the bigger picture or details, jump straight to Chapters 3 and 4 And here's my first skin, the Salad Maker: Here's a guide I wish existed when I started. I knew absolutely nothing about creating 3D textures so as I went along, I documented every step of my journey. Making skins for CSGO sounded like a really fun challenge and the loot was good. In July 2021 Valve announced a million dollar Dreams & Nightmares weapon skin competition and I was instantly hooked. Note: If you want to see more of my work, check out my portfolio Note: Feel free to send me PR requests to improve this guide Salad Maker: How To Start Making CSGO Skins in 2021
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